Chinese Journal of Rehabilitation Theory and Practice ›› 2024, Vol. 30 ›› Issue (4): 424-430.doi: 10.3969/j.issn.1006-9771.2024.04.007

Previous Articles     Next Articles

Effect of virtual reality training on balance and walking in old patients with idiopathic normal pressure hydrocephalus

LIANG Xiaoxiao1, ZHENG Jiejiao1,2(), WU Xuejiao3, CHEN Xi1, ZHANG Tingyu1, GU Qiuyi3   

  1. 1. School of Rehabilitation Science, Shanghai University of Traditional Chinese Medicine, Shanghai 201203, China
    2. Huadong Hospital Affiliated to Fudan University, Shanghai 200040, China
    3. The First Rehabilitation Hospital in Shanghai, Shanghai 200082, China
  • Received:2023-11-21 Revised:2024-02-26 Published:2024-04-25 Online:2024-05-08
  • Contact: ZHENG Jiejiao, E-mail: zjjcss@163.com
  • Supported by:
    Shanghai Science and Technology Commission Science and Technology Innovation Action Plan Clinical Research on Diagnosis and Treatment Plan (Strategy) for Major Difficult Diseases(22Y31900200);Shanghai Society of Rehabilitation Medicine Rehabilitation Science and Technology Innovation Action Plan(2023KJCX022)

Abstract:

Objective To observe the effect of virtual reality (VR) training on balance and walking in old patients with idiopathic normal pressure hydrocephalus.

Methods Thirty-eight patients with idiopathic normal pressure hydrocephalus were selected from Huadong Hospital Affiliated to Fudan University from September, 2022 to July, 2023; and randomly divided into control group (n = 19) and observation group (n = 19). Both groups received conventional rehabilitation training, and the observation group received VR training in addition, for four weeks. They were assessed with Functional Reaching Test (FRT), Berg Balance Scale (BBS), static balance function test (reaction time, movement speed, directional control, maximal offset distance and endpoint travel), Timed Up and Go Test (TUGT) and Dual-task Timed Up and Go Test (DTUGT) before and after intervention.

Results All the parameters improved in both groups after intervention (|t| > 6.563, P< 0.001), and they were better in the observation group than in the control group (|t| > 2.038, P< 0.05), except TUGT.

Conclusion The combination of VR training can further improve balance and walking in patients with idiopathic normal pressure hydrocephalus.

Key words: idiopathic normal pressure hydrocephalus, balance, walking, virtual reality

CLC Number: