《中国康复理论与实践》 ›› 2014, Vol. 20 ›› Issue (1): 63-65.

• 论文 • 上一篇    下一篇

体感交互技术对脑卒中患者执行功能的疗效

李丹,陈长香,徐金献,马素慧,郝习君   

  1. 河北联合大学护理与康复学院,河北唐山市063000。
  • 收稿日期:2013-08-23 修回日期:2013-11-07 出版日期:2014-01-25 发布日期:2014-01-25
  • 通讯作者: 陈长香

Effect of Somatic Sense Interactive Game on Executive Function for Patients with Stroke

LI Dan, CHEN Chang-xiang, XU Jin-xian,et al.   

  1. School of Nursing and Rehabilitation, Hebei United University, Tangshan 063000, Hebei, China
  • Received:2013-08-23 Revised:2013-11-07 Published:2014-01-25 Online:2014-01-25

摘要: 目的分析体感交互技术对脑卒中患者执行功能障碍康复的有效性。方法78 例初发脑卒中患者分为体感游戏干预组和常规康复对照组,最终干预组35 例、对照组36 例完成研究。对照组进行常规康复,干预组在对照组的基础上加用体感游戏Kinect 航行获金币、高尔夫模式。干预前及干预4 周后,采用执行缺陷综合征行为学评价(BADS)进行评测。结果两组干预前BADS评分无显著性差异(P>0.05);干预4 周后,BADS子测验及总标准分的差值干预组较对照组均提高(P<0.05)。结论体感交互技术可改善脑卒中患者的执行功能。

关键词: 脑卒中, 执行功能, 体感交互技术, 执行缺陷综合征行为学评价, 康复

Abstract: Objective To investigate the effect of somatic sense interactive game Kinect on executive dysfunction for patients with stroke. Methods 78 inpatients with first stroke were divided into intervention group and control group, and 35 cases in the intervention group and 36 cases in the control group finished the study. The control group accepted conventional rehabilitation, and the intervention group played the game of Sailing for Gold Coins and Golf of the Kinect in addition. They were assessed with Behavioral Assessment of Dysexecutive Syndrome (BADS) before and 4 weeks after intervention. Results The difference of scores of all the sub-scales and total of BADS before and after intervention were more in the intervention group than in the control group (P<0.05). Conclusion The somatic sense interactive game Kinect can be used to improve the executive function of the patients with stroke.

Key words: stroke, executive function, somatic sense interaction, Behavioral Assessment of Dysexecutive Syndrome, rehabilitation